

A puzzle game inspired by Da Vinci's workshop.
Build it. Run it. Watch it (almost) work.
Welcome to Kludgeworks, the best workshop in Cogsworth. Well, the third best. Every puzzle is a table, a ball and a castle — and everything in between is up to you. Place ramps, chains, rat wheels, balloons, seesaws, crossbows and the odd stick of dynamite, press RUN, and watch your machine come to life… or fall gloriously apart.
Rats run, cogs turn, anvils drop and seesaws fling. One push starts it all — if you built it right.
Slopes, weight, bounce, levers, pulleys, wind and fire. Learn how things really work, one clever trick per puzzle.
Moats, walls, floating castles and mischievous gremlins stand in the ball's way. Every part has a job.
A mad professor with opinions, gremlins in the towers, and a nemesis with horrible inventions of his own.
From a warm workshop to a haunted abbey — and into the lair of the professor's arch-enemy.
Inventor, tinkerer and proud owner of the third-best workshop in Cogsworth. He talks while you build, cheers when you win, and has a theory about everything — most of them wrong.
Son of Professor Barnabas Cogsworth and Professor Isabella Fizzlewick. Brother of Professor Thaddeus Contraption Cogsworth. Yes, he will tell you.
Cogsworth's workshop used to be number one. Then Grimm arrived. In the final chapter you sneak into his candle-lit lair, past lava and horrible inventions, to take the castles back.

